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<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">一提到<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">射击游戏</strong>,绕不过的就是<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">枪</strong>。说枪是射击游戏的<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">“魂”</strong>不为过,因其给玩家带来最直接的正向反馈和体验乐趣。近日阿耐邀请《重生边缘》的枪械策划、美术和动画同学,聊一聊身为开发者爱玩的射击游戏,对<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">“枪+新概念”之非硬核射击游戏</strong>的看法,以及分享<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">如何从0到1做一把枪</strong>,并从玩法、外观、交互等不同维度通力合作,<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-s...