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With Bend Studio laying off 30% of its staff as it gears up to enter a lengthy pre-production stage, it's clear their next release (should it ever materialize) will be on PlayStation 6. This is just the most recent example in a lengthening string of Sony absolutely botching its first party initiative, deploying teams on projects that make no sense, purchasing studios that have never even released a game, and complicating a service game strategy that -- at least on paper -- made a lot of sense. Where does the buck stop, exactly? And how lucky is Sony and the PlayStation brand that they've been able to coast almost entirely on external content and commercial inertia all the while? Plus: MindsEye is a complete disaster, Stellar Blade becomes PlayStation Publishing's most-played single-player PC port, Capcom and Konami reveal Resident Evil Requiem and Silent Hill Remake respectively, the Outer Worlds 2's $80 price point infuriates some, Call of Duty: Black Ops 7 is somehow coming to PlaySt...