
#387 | Price You Gotta Pay When You Break the Panorama
Published on Dec 1
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0:000:00
Two months ago, a now-fired Sucker Punch developer lost her job due to an ill-timed social media post, and she's been fairly quiet ever since, at least until now. In a new article, artist Drew Harrison talks about what befell her, but -- truth be told -- she seems to have missed the biggest part of her own story: How much she could have (and did) harm the hundreds of other people that worked for years on Ghost of Yotei, only to disrupt the entire marketing roll-out of the game on the precipice of its hyped release. Let's revisit the situation with new context and insights, and see if we can make sense of whether her dismissal was fair, unfair, or perhaps just the product of the environment many industry professionals gleefully cheered on when the shoe was on the other foot. Plus: Death Stranding 2 gets an ESRB rating for a PC release, PlayStation 3 emulation is actively being worked on outside of Sony's walls, Stellar Blade 2 is abandoning PlayStation as its publishing partner, RAM pri...