
110: Character Creation and Repairing the Ebon Hawk (KOTOR II 01)
Published on May 7
3小时11分钟
0:000:00
<p>As we announced last week, today we're diving headfirst into Knights of the Old Republic II, Obsidian's follow-up to the BioWare game that dug into the ancient history of our favorite galaxy far, far away. (Though before we dig into that, we talk more about that announcement from last week to try to share some of our thoughts and process about getting where we got.)</p> <p>Because KOTOR II is a pretty big meal, we took our time today to set the table. We dig into our characters, the state of the galaxy after KOTOR II, the mods we used, and the various technical fixes we had to adjust for. If you're playing along with us on a device that can run mods, well <a href= "https://docs.google.com/document/d/e/2PACX-1vQL19chJVJBR613xUHmk9fD44Ze9bu_uCyPx4o9Oml8P19lOEK0w5f9aIjlv9PWx1sIZwk0vGnTRv-5/pub"> here's that mod list (along with additional instructions) for you</a>. (That last sentence had a link in it. If your podcatcher doesn't see one, try going to our site directly.)</p> <p>Finally,...