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【聊了什么The What】 最近的几个月里,一个穿越了中国和美国的超级文化现象是《黑神话:悟空》这款游戏。 我们几个女的其实除了一芳之外都不怎么玩游戏,但是为了去理解《黑神话:悟空》之后的文化现象,小蓝决定一头闯进这个游戏的宇宙。女性游戏玩家在参与游戏的时心路历程是怎样的?魂系游戏如何在我们沉浸在游戏剧情的时候,让我们感知到自己的主体? 魂系游戏的魅力在哪里?什么才是所谓的硬核玩家?女的玩游戏这一路上到底挨了多少骂? 当很多人把《黑神话:悟空》的出海热潮视为国产文化的输出巅峰,却出现了关于团队厌女言论的争议,我们如何去理解类似的游戏行业持续的厌女现象?我们请来了两个在游戏界工作的女的一起和我们聊聊《黑神话:悟空》,梳理了Gamergate 1.0 和2.0的始末,分享了对于游戏的态度。 本期嘉宾: 游戏设计师、策展人和写作者杨静 在北美游戏业界工作也是游戏爱好者Jing “Black Myth: Wukong” is China's first so-called "AAA" blockbuster video game, and CyberPink gals are here to talk about it. We haven't discussed gaming before, as none of our hosts (other than Yifang) are avid gamers, but we couldn't pass up the opportunity to join the discourse around this cross-cultural phenomenon that's the game of the summer (or dare we say, year). To fully understand the hype around "Black Myth: Wukong," all participants in this episode played the game. Especially Xiaolan who decided to jump right into the Wukong universe, as a new gamer. Along with our two gu...