{PotatoEng24} Infinity Keys Part2:) Fun playing, not tasking

{PotatoEng24} Infinity Keys Part2:) Fun playing, not tasking

Published on Jan 7
38分钟
Meta Potatoes
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<p>Happy New Year Everyone 🏮 Welcome back to the new episode of {PotatoEng} ! In our last episode with Andy, we talked about his personal experience in Web3 and the founding story of Infinity Keys. We learned that web3 "casual game creator tool" is a better description of Infinity Keys' essence than "a gamified quest platform". <strong>In this episode, we take dive into how IK integrates with Chainlink, its user profile, competitive landscape, and bear market strategy, and a look at the future of Web3.</strong></p><p>大家元旦快乐🏮欢迎回来新一期的 {PotatoEng}!在上期我们和 Andy 的聊天 PART1 中 聊到他的个人经历以及他联合创立的 Infinity Keys 的创始故事。Web3 “休闲游戏创作者工具”比“游戏化的任务平台”更能形容 Infinity Keys 的本质。围绕创作者及其社区,Andy 降低了用户创建小游戏的门槛,并为我们分享了激励社区成员设计游戏样例的 know-how。<strong>本期我们将深入了解 IK 如何与 Chainlink 集成,它的用户画像、竞争格局,熊市策略以及对未来 Web3 的展望。</strong></p><p>在 {PotatoEng} 系列中,我们会持续输送看到好玩的、有一定技术含量的项目,并邀请核心团队成员给土豆粉们,更接地气地讲述他们的故事。<em>我们在这期播客转写稿的关键处做了中文小结。欢迎大家来</em><a href="https://mp.weixin.qq.com/s?__biz=MzkzNDMyMTY2MA==&amp;mid=2247484988&amp;idx=1...